According to a FOM survey conducted in May 2013, 44% of Internet users play computer games. In particular, 39% play computer games on tablets, smartphones and consoles more than once a month: 12% almost every day, 18% several times a week and 9% several times a month. Only 18% of Internet users play online games.
This is quite interesting information for me.To. I’m a gamer myself.
The most popular (74%) are casual games, for example, minesweeper, solitaire, Angry Birds. 42% play simulation games such as racing or football. 33% prefer action films, arcade games, for example, Counter-Strike, Call of Duty, Mortal Kombat.
27% choose strategies such as Heroes of Might and Magic, StarCraft, SimCity. 22% play adventure games, quests, for example, Broken Sword, Amnesia. 21% choose role-playing games such as Diablo, Allods, Gothic, Lineage, World of Warcraft.
Among the general population, 34% of men and 23% of women play computer games. Among young people aged 18 to 30, every second person plays computer games (49%). In the older age group (from 31 to 45 years old) – every third (35%). Among people aged (46 – 60 years) only 13% play.
It’s no secret that fans of computer games devote a lot of time to their hobby, and often relatives and friends of gamers have a very negative attitude towards this pastime.
I wonder what computer https://happyvegascasino.co.uk/ game fans themselves think about this?? During the survey, gamers were asked a curious question: “If you didn’t have the opportunity to play computer games, would you lose more from it than you gained, or gain more than you lost?”?».
The majority of those who play computer games (61%) said that without the opportunity to play computer games, nothing would change in their lives. Another 4% found it difficult to answer. At the same time, every fourth (27%) agreed with the statement that by giving up games, he would gain more than he would lose. Only 8% are of the opposite opinion.
So what would gamers who were forced to give up computer games buy?? In their own words, they would find new hobbies (7%), have more free time (6%), more opportunities for studying and reading books (6%), as well as for socializing and meeting with friends (4%), sports and walks (4%), household chores (3%), communication with family (2%).
I wonder what relatives and friends of gamers think about their hobby? As it turned out, not all of them have a negative attitude towards computer games.
24% of respondents expressed a negative attitude towards this hobby of a loved one, while 20% perceive this hobby positively. 12% are neutral about the fact that a loved one spends time on computer games.
The majority of respondents (32%) have children who play computer games. Among those who have a positive attitude towards this hobby, 6% noted that educational games train attention, memory and speed of thinking. 3% perceive games as a way to relax and relieve stress. 2% admit that computer games have become the norm in modern life.
It is curious that many parents adhere to the principle “choose the lesser of two evils”, speaking in the spirit of “playing games, you will be at home and will not fall into bad company” or “rather than drinking and smoking on the street, it is better to play at home”. Some say they allow their child to play computer games as a reward for good behavior and academic success, and also say they monitor what games their children play.
And yet, friends and relatives more often have a negative attitude towards the hobby of computer games. Most often they complain that this addiction takes too much time and turns into an addiction (13%): “does nothing, sits at night at the computer”, “you can’t completely immerse yourself in it”, “it’s already like a disease”.
Others note that computer games are harmful to health and have a negative impact on the gamer’s psyche (6%): “my husband has high blood pressure, it’s harmful for him to play computer games,” “his vision deteriorates, it affects the spine,” “it affects the psyche, my brother has become nervous and irritable.”.
In addition, respondents note that passion for computer games interferes with education and development (3%), point out the uselessness and even harmfulness of such a pastime (2%). Many are concerned about aggression in modern games (2%): “I don’t like it when my son plays shooting games, everything is too bloody”.
Finally, relatives and friends of gamers note that passion for computer games interferes with live communication: “games replace regular communication,” “computer games cannot replace real friends.”. Some parents are also concerned that games cause the child to “disconnect from real life and not know how to function in it.”.
It seems that computer games, having become a familiar part of our lives, still remain a cause for controversy, and attitudes towards them are more than ambiguous.
Some enjoy playing, others consider computer games to be an absolute evil, while others would be happy to free up time to communicate with friends and do other useful things, but cannot give up their hobby. Whose side are you on?? 🙂