As a rule, all manager simulators are incredibly boring and the same type. A bunch of incomprehensible tables, a meager tutorial, a lot of unnecessary manipulations in a bulky inventory – it’s not surprising that some representatives of the genre quit the race ahead of schedule, disappointing their few fans. Fortunately, experiments in such an unpopular environment still happen, and it’s doubly nice that sometimes successful options come to light. King’s League: Odyssey at the time of its release, it was undeservedly deprived of attention in our “mobile” section, but it has not lost its relevance at all.
One for all
There is no need https://44aces-casino-online.co.uk/withdrawal/ to be wary of the fact that King’s League is a manager – assignment to the genre is very conditional. The player takes charge of a team of medieval warriors in order to ultimately win all possible knightly tournaments, simultaneously seizing power in the cities and dealing with hordes of unwanted knights. Sounds boring? Implementation is what matters here.
There were some simplifications, but everything looks decent and harmonious. We recruit new “green” warriors into the team, train them, resolve issues about replacing equipment and prepare them for the big competition by organizing small skirmishes for money. In the end, trained fighters win in all possible competitions, grow in level and consistently generate income. As you understand, the lion’s share of the time will have to deal with the knights. Among the training options there are both strength exercises to increase the maximum damage indicator, and, say, swimming, which has a positive effect on health.
The most interesting thing is that the player cannot directly influence the course of any match. All he can do is correctly place the available fighters. And it’s not only about damage, but also about skills. The squad must have at least one warrior with a sword and an archer. It would also be nice to have a protective mage. Although he is physically weak, he can provide his allies with a protective aura. “Pumping up” the characteristics of individual classes costs a lot of money, but there’s not even a hint of “donation” here – all in-game currency is easily earned. You just need to show a little skill. And don’t forget to get rid of weaklings in time, because recruiting “pumped up” and titled warriors from the city will bring more benefits, as opposed to hiring a rural guy with mediocre characteristics. You’ll have to pay a hefty sum for good fighters. As well as for access to certain habitats, be it mountains, a city, a village or a simple forest.
Clarification of relations between competing factions occurs quite quickly – one fight lasts no more than a minute. An exchange of kicks, arrows and sword blows quickly puts everything in its place and reveals the winner. Particular attention should be paid to rating battles – victory in these promises advancement in a kind of tournament table.
It’s very nice that King’s League does not come down to dreary fuss with overloaded menus and dry calculations. In this game there was a place for role-playing elements and branches of global strategy. Spending time with such a thing is a pleasure. If all management games could boast a similar balance between replayability and simplicity, then we would have another viable genre for mobile platforms. And this is just a pleasant exception.
Pros: simplicity and replayability; a system of “pumping” that is understandable to everyone; user-friendly interface.
Cons: inability to have a direct influence on the battle; there’s not much global strategy here.